Now glide over the stage area.
you can imaging the stage area as a grid with different values in the horizontal or x axis and vertical or y axis.
The center of this area will have values of 0 (x=0; y=0).
When you move the mouse pointer over the stage area you can see the x and y values over the sprite area.
You will use this x and y values or coordinates with the glide block.
In the next video we can see an example:
Or make your sprite follow the mouse pointer
Try these Scratch blocks and see what happens: